Files
UnrealEngine/Engine/Source/Editor/VirtualTexturingEditor/Classes/VirtualTextureBuilderFactory.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
734 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "VirtualTextureBuilderFactory.generated.h"
/** Factory for UVirtualTextureBuilder */
UCLASS(hidecategories = (Object))
class UVirtualTextureBuilderFactory : public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual FText GetDisplayName() const override;
virtual FText GetToolTip() const override;
virtual FString GetDefaultNewAssetName() const override;
//~ Begin UFactory Interface
};