Files
UnrealEngine/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTextureBuilderThumbnailRenderer.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualTextureBuilderThumbnailRenderer.h"
#include "VT/VirtualTexture.h"
#include "VT/VirtualTextureBuilder.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(VirtualTextureBuilderThumbnailRenderer)
UVirtualTextureBuilderThumbnailRenderer::UVirtualTextureBuilderThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UVirtualTextureBuilderThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
UVirtualTextureBuilder* VirtualTextureBuilder = Cast<UVirtualTextureBuilder>(Object);
UVirtualTexture2D* Texture = VirtualTextureBuilder != nullptr ? ToRawPtr(VirtualTextureBuilder->Texture) : nullptr;
return Texture != nullptr ? UTextureThumbnailRenderer::CanVisualizeAsset(Texture) : false;
}
void UVirtualTextureBuilderThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UVirtualTextureBuilder* VirtualTextureBuilder = Cast<UVirtualTextureBuilder>(Object);
UVirtualTexture2D* Texture = VirtualTextureBuilder != nullptr ? ToRawPtr(VirtualTextureBuilder->Texture) : nullptr;
if (Texture != nullptr)
{
UTextureThumbnailRenderer::Draw(Texture, X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily);
}
}