Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Gauntlet/Framework/Gauntlet.Exception.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

59 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace Gauntlet
{
public class TestException : System.Exception
{
public TestException(string Msg)
: base(Msg)
{
}
public TestException(string Message, System.Exception InnerException)
: base(Message, InnerException)
{
}
public TestException(string Format, params object[] Args)
: base(string.Format(Format, Args))
{
}
}
public class NonCriticalTestException : TestException
{
public NonCriticalTestException(string Msg) : base(Msg)
{
}
public NonCriticalTestException(string Message, System.Exception InnerException)
: base(Message, InnerException)
{
}
public NonCriticalTestException(string Format, params object[] Args)
: base(string.Format(Format, Args))
{
}
}
public class DeviceException : TestException
{
public DeviceException(string Msg)
: base(Msg)
{
}
public DeviceException(string Message, System.Exception InnerException)
: base(Message, InnerException)
{
}
public DeviceException(string Format, params object[] Args)
: base(Format, Args)
{
}
}
}