Files
UnrealEngine/Engine/Source/Programs/Horde/HordeAgent.Tests/remote-exec-test-bin/remote-exec-test-bin.c
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
598 B
C

#include <stdio.h>
#include <stdlib.h>
#ifdef _WINDOWS
#include <windows.h>
#else
#include <unistd.h>
#define Sleep(x) usleep((x)*1000)
#endif
int main(int argc, char *argv[]) {
printf("Horde Remote Execution Test Binary\n");
int exitCode = 0;
int sleepMs = -1;
if (argc == 2) {
sleepMs = atoi(argv[1]);
} else if (argc == 3) {
sleepMs = atoi(argv[1]);
exitCode = atoi(argv[2]);
}
printf(" Sleep: %d ms\n", sleepMs);
printf("Exit code: %d\n", exitCode);
if (sleepMs > 0) {
Sleep(sleepMs);
}
return exitCode;
}