Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Telemetry/TelemetryService.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
561 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "StandAloneTelemetry.h"
#include "ITelemetry.h"
struct FTelemetryParameters;
class FTelemetryService
{
public:
static const TSharedPtr<ITelemetry> & Get();
static void Init(const FTelemetryParameters& InTelemetryParameters);
static void Shutdown();
static void BlockFlush(float InTimeout);
private:
static void Set(TSharedPtr<ITelemetry> InInstance);
static TSharedPtr<ITelemetry> TelemetryInstance;
static FCriticalSection InstanceCriticalSection;
};