Files
UnrealEngine/Engine/Source/Programs/UnrealCloudDDC/Jupiter/Implementation/TaskUtils.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
574 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Linq;
using System.Threading.Tasks;
namespace Jupiter
{
internal static class TaskUtils
{
public static byte[] CombineIntoSingleBuffer(Task<byte[]>[] tasks)
{
int totalLength = tasks.Sum(task => task.Result.Length);
byte[] buffer = new byte[totalLength];
int index = 0;
foreach (byte[] partialObject in tasks.Select(t => t.Result))
{
Array.Copy(partialObject, 0, buffer, index, partialObject.Length);
index += partialObject.Length;
}
return buffer;
}
}
}