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UnrealEngine/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpaceSampleResult.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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487 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNode_Root.h"
#include "AnimNode_BlendSpaceSampleResult.generated.h"
// Root node of a blend space sample (sink node).
// We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.
USTRUCT(BlueprintInternalUseOnly)
struct FAnimNode_BlendSpaceSampleResult : public FAnimNode_Root
{
GENERATED_BODY()
};