Files
UnrealEngine/Engine/Source/Runtime/AudioExtensions/Private/IWaveformTransformation.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

50 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IWaveformTransformation.h"
#include "Templates/SharedPointer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(IWaveformTransformation)
TArray<Audio::FTransformationPtr> UWaveformTransformationChain::CreateTransformations() const
{
TArray<Audio::FTransformationPtr> TransformationPtrs;
for(UWaveformTransformationBase* Transformation : Transformations)
{
if(Transformation)
{
TransformationPtrs.Add(Transformation->CreateTransformation());
}
}
return TransformationPtrs;
}
#if WITH_EDITOR
void UWaveformTransformationBase::PostEditUndo()
{
Super::PostEditUndo();
constexpr bool bMarkFileDirty = true;
OnTransformationChanged.ExecuteIfBound(bMarkFileDirty);
}
void UWaveformTransformationBase::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
constexpr bool bMarkFileDirty = true;
OnTransformationChanged.ExecuteIfBound(bMarkFileDirty);
}
void UWaveformTransformationBase::NotifyPropertyChange(FProperty* Property)
{
if (Property)
{
FPropertyChangedEvent PropertyChangedEvent(Property);
PostEditChangeProperty(PropertyChangedEvent);
}
}
#endif //WITH_EDITOR