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UnrealEngine/Engine/Source/Runtime/AudioMixer/Private/IAudioMixerRenderStep.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
546 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace Audio
{
/** Interface representing an item of audio rendering work that can be scheduled as part
of an AudioMixerDevice's rendering pass.
*/
struct IAudioMixerRenderStep
{
virtual ~IAudioMixerRenderStep() = default;
/* Do the work associated with this render step. */
virtual void DoRenderStep() = 0;
/* Get a name for this render step to display for debugging purposes. */
virtual const TCHAR* GetRenderStepName() = 0;
};
}