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UnrealEngine/Engine/Source/Runtime/AugmentedReality/Public/AROriginActor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
595 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "AROriginActor.generated.h"
#define UE_API AUGMENTEDREALITY_API
/**
* Simple actor that is spawned at the origin for AR systems that want to hang components on an actor
* Spawned as a custom class for easier TObjectIterator use
*/
UCLASS(MinimalAPI, BlueprintType)
class AAROriginActor :
public AActor
{
GENERATED_UCLASS_BODY()
public:
/** Used by the AR system to get the origin actor for the current world */
static UE_API AAROriginActor* GetOriginActor();
};
#undef UE_API