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UnrealEngine/Engine/Source/Runtime/AutomationTest/Public/AutomationState.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Class.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Class.h"
#include "AutomationState.generated.h"
/** Enumeration of unit test status for special dialog */
UENUM()
enum class EAutomationState : uint8
{
NotRun, // Automation test was not run
InProcess, // Automation test is running now
Fail, // Automation test was run and failed
Success, // Automation test was run and succeeded
Skipped, // Automation test was skipped
};
inline const FString AutomationStateToString(EAutomationState InValue)
{
return UEnum::GetDisplayValueAsText(InValue).ToString();
}