48 lines
890 B
C#
48 lines
890 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class CADKernelEditor : ModuleRules
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{
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public CADKernelEditor(ReadOnlyTargetRules Target)
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: base(Target)
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{
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bEnableExceptions = true;
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bUseUnity = false; // TechSoftLibrary.cpp cannot be compiled with the other cpp files.
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//OptimizeCode = CodeOptimization.Never;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CADKernel",
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"CADKernelEngine",
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"Engine",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ContentBrowser",
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"EditorFramework",
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"Slate",
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"SlateCore",
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"StaticMeshEditor",
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"ToolMenus",
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}
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);
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}
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}
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}
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} |