18 lines
604 B
C
18 lines
604 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Convenience header for working with object storage in physics code.
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* When using FPhysicsProxyStorage::ForEachPhysicsProxy a lambda in the
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* generic for [](auto* Obj) {} is expected which will require all solver
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* objects are fully defined when used, including this header will include
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* the currently supported set of objects.
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*/
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#include "SingleParticlePhysicsProxy.h"
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#include "PerSolverFieldSystem.h"
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#include "GeometryCollectionPhysicsProxy.h"
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#include "SkeletalMeshPhysicsProxy.h"
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#include "StaticMeshPhysicsProxy.h"
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