Files
UnrealEngine/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageCustomVersion.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
710 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
// Custom serialization version for all packages containing ProceduralFoliage
struct FProceduralFoliageCustomVersion
{
enum Type
{
// Before any version changes were made in the plugin
BeforeCustomVersionWasAdded = 0,
// We serialize the type clean change map to ensure validity
SerializeTypeMap = 1,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version number
const static FGuid GUID;
private:
FProceduralFoliageCustomVersion() {}
};