Files
UnrealEngine/Engine/Source/Runtime/InteractiveToolsFramework/InteractiveToolsFramework.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
980 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InteractiveToolsFramework : ModuleRules
{
public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
"MeshDescription"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
"GeometryCore",
"RenderCore", // for gizmo components
"Slate",
//"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorToolEvents");
}
}
}