33 lines
943 B
C++
33 lines
943 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneEntityIDs.h"
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#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "EntitySystem/MovieSceneEntitySystemTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneRootInstantiatorSystem.generated.h"
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class UObject;
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namespace UE { namespace MovieScene { struct FEntityAllocation; } }
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UCLASS(MinimalAPI)
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class UMovieSceneRootInstantiatorSystem : public UMovieSceneEntityInstantiatorSystem
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{
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GENERATED_BODY()
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public:
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MOVIESCENE_API UMovieSceneRootInstantiatorSystem(const FObjectInitializer& ObjInit);
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private:
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MOVIESCENE_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
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void InstantiateAllocation(const UE::MovieScene::FEntityAllocation* ParentAllocation);
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};
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