Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/MovieSceneTracks.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
879 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneTracks : ModuleRules
{
public MovieSceneTracks(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"MovieScene",
"TimeManagement",
"AnimationCore",
"AudioExtensions",
"Constraints",
"AudioMixer"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"SlateCore",
"AnimGraphRuntime",
"PropertyPath"
});
if (Target.bBuildWithEditorOnlyData && Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"BlueprintGraph"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"AnimationBlueprintLibrary",
"DataLayerEditor",
"EditorFramework",
"UnrealEd"
});
}
}
}