16 lines
628 B
C++
16 lines
628 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Conditions/MovieScenePlatformCondition.h"
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#include "CoreMinimal.h"
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#include "Engine/World.h"
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#include "EntitySystem/MovieSceneSharedPlaybackState.h"
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#include "Kismet/GameplayStatics.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScenePlatformCondition)
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bool UMovieScenePlatformCondition::EvaluateConditionInternal(FGuid BindingGuid, FMovieSceneSequenceID SequenceID, TSharedRef<const UE::MovieScene::FSharedPlaybackState> SharedPlaybackState) const
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{
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FString PlatformName = UGameplayStatics::GetPlatformName();
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return ValidPlatforms.Contains(*PlatformName);
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}
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