31 lines
904 B
C++
31 lines
904 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Tracks/MovieSceneTransformTrack.h"
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#include "Sections/MovieScene3DTransformSection.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTransformTrack)
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UMovieSceneTransformTrack::UMovieSceneTransformTrack(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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#if WITH_EDITORONLY_DATA
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TrackTint = FColor(65, 173, 164, 65);
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#endif
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SupportedBlendTypes = FMovieSceneBlendTypeField::All();
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EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true;
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}
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bool UMovieSceneTransformTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
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{
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return SectionClass == UMovieScene3DTransformSection::StaticClass();
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}
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UMovieSceneSection* UMovieSceneTransformTrack::CreateNewSection()
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{
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return NewObject<UMovieScene3DTransformSection>(this, NAME_None, RF_Transactional);
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}
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