Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneTransformOriginSystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

93 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "Math/Transform.h"
#include "Misc/Build.h"
#include "MovieSceneTransformOriginSystem.generated.h"
struct FMovieSceneAnimTypeID;
// Helper struct to define sorting behavior for parent to child mapping.
struct FInstanceToParentPair
{
// In this struct representation the Child represents this sequence.
UE::MovieScene::FInstanceHandle Child;
UE::MovieScene::FInstanceHandle Parent;
int32 Depth = 0;
FInstanceToParentPair(const UE::MovieScene::FInstanceHandle Child, const UE::MovieScene::FInstanceHandle Parent, const int32 Depth)
{
this->Child = Child;
this->Parent = Parent;
this->Depth = Depth;
}
bool operator<(const FInstanceToParentPair& Other) const
{
return Depth < Other.Depth;
}
bool operator==(const FInstanceToParentPair& Other) const
{
return Child == Other.Child && Parent == Other.Parent;
}
};
UCLASS(MinimalAPI)
class UMovieSceneTransformOriginInstantiatorSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
UMovieSceneTransformOriginInstantiatorSystem(const FObjectInitializer& ObjInit);
private:
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
};
UCLASS(MinimalAPI)
class UMovieSceneTransformOriginSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
UMovieSceneTransformOriginSystem(const FObjectInitializer& ObjInit);
public:
MOVIESCENETRACKS_API bool GetTransformOrigin(UE::MovieScene::FInstanceHandle InstanceHandle, FTransform& OutTransform) const;
const TSparseArray<FTransform>& GetTransformOriginsByInstanceID() const { return TransformOriginsByInstanceID; }
const TMap<FMovieSceneSequenceID, UE::MovieScene::FInstanceHandle>& GetSequenceIDToInstanceHandle() const { return SequenceIDToInstanceHandle; }
private:
virtual void OnLink() override;
virtual bool IsRelevantImpl(UMovieSceneEntitySystemLinker* InLinker) const override;
virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
private:
TSparseArray<FTransform> TransformOriginsByInstanceID;
TArray<FInstanceToParentPair> InstanceHandleToParentHandle;
UE::MovieScene::FEntityComponentFilter LocationAndRotationFilterResults;
TMap<FMovieSceneSequenceID, UE::MovieScene::FInstanceHandle> SequenceIDToInstanceHandle;
};