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UnrealEngine/Engine/Source/Runtime/NavigationSystem/Public/NavAreas/NavAreaMeta.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
698 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "CoreMinimal.h"
#endif
#include "NavAreas/NavArea.h"
#include "Templates/SubclassOf.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "NavAreaMeta.generated.h"
class AActor;
class UObject;
/** A convenience class for an area that has IsMetaArea() == true.
* Do not use this class when determining whether an area class is "meta".
* Call IsMetaArea instead. */
UCLASS(Abstract, MinimalAPI)
class UNavAreaMeta : public UNavArea
{
GENERATED_BODY()
public:
NAVIGATIONSYSTEM_API UNavAreaMeta(const FObjectInitializer& ObjectInitializer);
};