Files
UnrealEngine/Engine/Source/Runtime/PreLoadScreen/PreLoadScreen.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
900 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PreLoadScreen : ModuleRules
{
public PreLoadScreen(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Engine",
"ApplicationCore",
"Analytics",
"AnalyticsET",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"InputCore",
"RenderCore",
"CoreUObject",
"RHI",
"Slate",
"SlateCore",
"BuildPatchServices",
"Projects",
}
);
//Need to make sure Android has Launch module so it can find and process AndroidEventManager events
if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch"
}
);
}
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}