Files
UnrealEngine/Engine/Source/Runtime/RenderCore/Public/CustomResourcePool.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
409 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FRHICommandListImmediate;
class ICustomResourcePool
{
public:
virtual ~ICustomResourcePool() {}
virtual void Tick(FRHICommandListImmediate& RHICmdList) = 0;
static RENDERCORE_API void TickPoolElements(FRHICommandListImmediate& RHICmdList);
};
extern RENDERCORE_API ICustomResourcePool* GCustomResourcePool;