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UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Text/TextHitPoint.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/** Describes logically how a line was hit when performing a screen-space -> view model conversion */
enum class ETextHitPoint : uint8
{
/** The hit-point was within the text range */
WithinText,
/** The hit-point was logically to the left of the text range (the visually left gutter for left-to-right text, the visually right gutter for right-to-left text) */
LeftGutter,
/** The hit-point was logically to the right of the text range (the visually right gutter for left-to-right text, the visually left gutter for right-to-left text) */
RightGutter,
};