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UnrealEngine/Engine/Source/Runtime/StateStream/Public/TransformStateStreamHandle.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateStreamHandle.h"
#include "TransformStateStreamHandle.generated.h"
struct FTransformDynamicState;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Handle for transform instance
USTRUCT(StateStreamHandle)
struct FTransformHandle : public FStateStreamHandle
{
GENERATED_USTRUCT_BODY()
};
////////////////////////////////////////////////////////////////////////////////////////////////////