122 lines
3.2 KiB
Bash
Executable File
122 lines
3.2 KiB
Bash
Executable File
#!/bin/bash
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set -e
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LIBRARY_NAME="Blosc"
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REPOSITORY_NAME="c-blosc"
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# Informational, for the usage message.
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CURRENT_LIBRARY_VERSION=1.21.0
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BUILD_SCRIPT_NAME="$(basename $BASH_SOURCE)"
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BUILD_SCRIPT_DIR=`cd $(dirname "$BASH_SOURCE"); pwd`
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UsageAndExit()
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{
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echo "Build $LIBRARY_NAME for use with Unreal Engine on Mac"
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echo
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echo "Usage:"
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echo
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echo " $BUILD_SCRIPT_NAME <$LIBRARY_NAME Version>"
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echo
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echo "Usage examples:"
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echo
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echo " $BUILD_SCRIPT_NAME $CURRENT_LIBRARY_VERSION"
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echo " -- Installs $LIBRARY_NAME version $CURRENT_LIBRARY_VERSION."
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echo
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exit 1
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}
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# Get version from arguments.
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LIBRARY_VERSION=$1
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if [ -z "$LIBRARY_VERSION" ]
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then
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UsageAndExit
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fi
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UE_MODULE_LOCATION=$BUILD_SCRIPT_DIR
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UE_SOURCE_THIRD_PARTY_LOCATION=`cd $UE_MODULE_LOCATION/..; pwd`
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ZLIB_LOCATION="$UE_SOURCE_THIRD_PARTY_LOCATION/zlib/v1.2.8"
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ZLIB_INCLUDE_LOCATION="$ZLIB_LOCATION/include/Mac"
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ZLIB_LIB_LOCATION="$ZLIB_LOCATION/lib/Mac/libz.a"
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SOURCE_LOCATION="$UE_MODULE_LOCATION/$REPOSITORY_NAME-$LIBRARY_VERSION"
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BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate"
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INSTALL_INCLUDEDIR=include
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INSTALL_LOCATION="$UE_MODULE_LOCATION/Deploy/$REPOSITORY_NAME-$LIBRARY_VERSION"
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INSTALL_INCLUDE_LOCATION="$INSTALL_LOCATION/$INSTALL_INCLUDEDIR"
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INSTALL_MAC_LOCATION="$INSTALL_LOCATION/Mac"
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rm -rf $BUILD_LOCATION
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rm -rf $INSTALL_INCLUDE_LOCATION
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rm -rf $INSTALL_MAC_LOCATION
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mkdir $BUILD_LOCATION
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pushd $BUILD_LOCATION > /dev/null
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# Note that we patch the source for the version of LZ4 that is bundled with
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# Blosc to add a prefix to all of its functions. This ensures that the symbol
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# names do not collide with the version(s) of LZ4 that are embedded in the
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# engine.
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# Copy the source into the build directory so that we can apply patches.
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BUILD_SOURCE_LOCATION="$BUILD_LOCATION/$REPOSITORY_NAME-$LIBRARY_VERSION"
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cp -r $SOURCE_LOCATION $BUILD_SOURCE_LOCATION
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pushd $BUILD_SOURCE_LOCATION > /dev/null
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git apply $UE_MODULE_LOCATION/Blosc_v1.21.0_LZ4_PREFIX.patch
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popd > /dev/null
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C_FLAGS="-DLZ4_PREFIX=BLOSC_"
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CMAKE_ARGS=(
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-DCMAKE_INSTALL_PREFIX="$INSTALL_LOCATION"
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-DPREFER_EXTERNAL_ZLIB=ON
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-DZLIB_INCLUDE_DIR="$ZLIB_INCLUDE_LOCATION"
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-DZLIB_LIBRARY="$ZLIB_LIB_LOCATION"
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-DCMAKE_C_FLAGS="$C_FLAGS"
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-DCMAKE_OSX_DEPLOYMENT_TARGET="14.0"
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-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
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-DDEACTIVATE_SSE2=ON
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-DDEACTIVATE_AVX2=ON
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-DBUILD_SHARED=OFF
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-DBUILD_TESTS=OFF
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-DBUILD_FUZZERS=OFF
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-DBUILD_BENCHMARKS=OFF
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-DCMAKE_DEBUG_POSTFIX=_d
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)
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NUM_CPU=`sysctl -n hw.ncpu`
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echo Configuring build for $LIBRARY_NAME version $LIBRARY_VERSION...
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cmake -G "Xcode" $BUILD_SOURCE_LOCATION "${CMAKE_ARGS[@]}"
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echo Building $LIBRARY_NAME for Debug...
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cmake --build . --config Debug -j$NUM_CPU
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echo Installing $LIBRARY_NAME for Debug...
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cmake --install . --config Debug
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echo Building $LIBRARY_NAME for Release...
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cmake --build . --config Release -j$NUM_CPU
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echo Installing $LIBRARY_NAME for Release...
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cmake --install . --config Release
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popd > /dev/null
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echo Removing pkgconfig files...
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rm -rf "$INSTALL_LOCATION/lib/pkgconfig"
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echo Moving lib directory into place...
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INSTALL_LIB_LOCATION="$INSTALL_LOCATION/Mac"
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mkdir $INSTALL_LIB_LOCATION
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mv "$INSTALL_LOCATION/lib" "$INSTALL_LIB_LOCATION"
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echo Done.
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