Files
UnrealEngine/Engine/Source/ThirdParty/HAPMedia/HAPLib/HAPLib.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class HAPLib : ModuleRules
{
public HAPLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string IncPath = Path.Combine(ModuleDirectory, "include");
PublicSystemIncludePaths.Add(IncPath);
string ArchPath = (Target.Architecture == UnrealArch.Arm64) ? "WinArm64" : "Win64";
string LibPath = Path.Combine(ModuleDirectory, "lib", ArchPath);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "HAP.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string IncPath = Path.Combine(ModuleDirectory, "include");
PublicSystemIncludePaths.Add(IncPath);
string LibPath = Path.Combine(ModuleDirectory, "lib/Mac");
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libHAP.a"));
}
}
}