Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/psubs-i8.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
707 B
Plaintext

export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int8 a_max = 127, a_min = -128; // max and min signed int8
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_sub(a_min, b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_sub(a_max, -b);
}
else {
RET[programIndex] = saturating_sub(a_max, b);
}
}
export void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (uniform int8) -128;
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (uniform int8) 127;
}
else {
RET[programIndex] = (uniform int8) 122;
}
}