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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/padds-vi8.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
varying int8 a_max = 127, a_min = -128; // max and min signed int8
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_add(a_max, b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_add(a_min, -b);
}
else {
RET[programIndex] = saturating_add(a_min, b);
}
}
task void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (varying int8) 127;
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (varying int8) -128;
}
else {
RET[programIndex] = (varying int8) -123;
}
}