Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.39.3/source/MaterialXGenMdl/Nodes/SourceCodeNodeMdl.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

163 lines
6.0 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenMdl/Nodes/SourceCodeNodeMdl.h>
#include <MaterialXGenMdl/MdlSyntax.h>
#include <MaterialXGenMdl/MdlShaderGenerator.h>
#include <MaterialXGenShader/GenContext.h>
#include <MaterialXGenShader/ShaderGenerator.h>
#include <MaterialXGenShader/ShaderNode.h>
#include <MaterialXGenShader/ShaderStage.h>
#include <MaterialXGenShader/Util.h>
#include <MaterialXFormat/Util.h>
#include <numeric>
MATERIALX_NAMESPACE_BEGIN
ShaderNodeImplPtr SourceCodeNodeMdl::create()
{
return std::make_shared<SourceCodeNodeMdl>();
}
void SourceCodeNodeMdl::resolveSourceCode(const InterfaceElement& /*element*/, GenContext& /*context*/)
{
// Initialize without fetching the source code from file.
// The resolution of MDL modules is done by the MDL compiler when loading the generated source code.
// All references MDL modules must be accessible via MDL search paths set up by the consuming application.
}
void SourceCodeNodeMdl::initialize(const InterfaceElement& element, GenContext& context)
{
SourceCodeNode::initialize(element, context);
const MdlSyntax& syntax = static_cast<const MdlSyntax&>(context.getShaderGenerator().getSyntax());
const Implementation& impl = static_cast<const Implementation&>(element);
NodeDefPtr nodeDef = impl.getNodeDef();
if (!nodeDef)
{
throw ExceptionShaderGenError("Can't find nodedef for implementation element " + element.getName());
}
_returnStruct = EMPTY_STRING;
if (nodeDef->getOutputCount() > 1)
{
if (_functionName.empty())
{
size_t pos = _functionSource.find_first_of('(');
string functionName = _functionSource.substr(0, pos);
const ShaderGenerator& shadergen = context.getShaderGenerator();
const MdlShaderGenerator& shadergenMdl = static_cast<const MdlShaderGenerator&>(shadergen);
const string versionSuffix = shadergenMdl.getMdlVersionFilenameSuffix(context);
functionName = syntax.replaceSourceCodeMarkers(getName(), functionName, [&versionSuffix, syntax](const string& marker)
{
return marker == syntax.getMdlVersionSuffixMarker() ? versionSuffix : EMPTY_STRING;
});
_returnStruct = functionName + "__result";
}
else
{
_returnStruct = _functionName + "__result";
}
}
}
void SourceCodeNodeMdl::emitFunctionDefinition(const ShaderNode&, GenContext&, ShaderStage&) const
{
}
void SourceCodeNodeMdl::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
{
DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
{
const ShaderGenerator& shadergen = context.getShaderGenerator();
const MdlShaderGenerator& shadergenMdl = static_cast<const MdlShaderGenerator&>(shadergen);
if (_inlined)
{
const MdlSyntax& syntax = static_cast<const MdlSyntax&>(shadergenMdl.getSyntax());
const string versionSuffix = shadergenMdl.getMdlVersionFilenameSuffix(context);
string code = syntax.replaceSourceCodeMarkers(node.getName(), _functionSource,
[&shadergenMdl, &context, &node, &versionSuffix, syntax](const string& marker)
{
// Special handling for the version suffix of MDL source code modules.
if (marker == syntax.getMdlVersionSuffixMarker())
{
return versionSuffix;
}
// Insert inputs based on parameter names.
else
{
const ShaderInput* input = node.getInput(marker);
if (!input)
{
throw ExceptionShaderGenError("Could not find an input named '" + marker +
"' on node '" + node.getName() + "'");
}
return shadergenMdl.getUpstreamResult(input, context);
}
});
if (!_returnStruct.empty())
{
// Emit the struct multioutput.
const string resultVariableName = node.getName() + "_result";
shadergen.emitLineBegin(stage);
shadergen.emitString("auto " + resultVariableName + " = ", stage);
}
else
{
// Emit the single output.
shadergen.emitLineBegin(stage);
shadergen.emitOutput(node.getOutput(0), true, false, context, stage);
shadergen.emitString(" = ", stage);
}
shadergen.emitString(code, stage);
shadergen.emitLineEnd(stage);
}
else
{
// An ordinary source code function call
if (!_returnStruct.empty())
{
// Emit the struct multioutput.
const string resultVariableName = node.getName() + "_result";
shadergen.emitLineBegin(stage);
shadergen.emitString("auto " + resultVariableName + " = ", stage);
}
else
{
// Emit the single output.
shadergen.emitLineBegin(stage);
shadergen.emitOutput(node.getOutput(0), true, false, context, stage);
shadergen.emitString(" = ", stage);
}
// Emit function name.
shadergen.emitString(_functionName + "(", stage);
// Emit all inputs on the node.
string delim = "";
for (ShaderInput* input : node.getInputs())
{
shadergen.emitString(delim, stage);
shadergen.emitInput(input, context, stage);
delim = ", ";
}
// End function call
shadergen.emitString(")", stage);
shadergen.emitLineEnd(stage);
}
}
}
MATERIALX_NAMESPACE_END