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UnrealEngine/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv-3.6.0/examples/common/cudaDeviceContext.h
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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_EXAMPLES_COMMON_CUDA_DEVICE_CONTEXT_H
#define OSD_EXAMPLES_COMMON_CUDA_DEVICE_CONTEXT_H
struct ID3D11Device;
class CudaDeviceContext {
public:
CudaDeviceContext();
~CudaDeviceContext();
/// Initialize cuda device from the current GL context
bool Initialize();
/// Initialize cuda device from the ID3D11Device
bool Initialize(ID3D11Device *device);
/// Returns true if the cuda device has already been initialized
bool IsInitialized() const {
return _initialized;
}
private:
bool _initialized;
};
#endif // OSD_EXAMPLES_COMMON_CUDA_DEVICE_CONTEXT_H