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UnrealEngine/Templates/TP_Puzzle/Source/TP_Puzzle/TP_PuzzleBlockGrid.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

55 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TP_PuzzleBlockGrid.generated.h"
/** Class used to spawn blocks and manage score */
UCLASS(minimalapi)
class ATP_PuzzleBlockGrid : public AActor
{
GENERATED_BODY()
/** Dummy root component */
UPROPERTY(Category = Grid, VisibleDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
class USceneComponent* DummyRoot;
/** Text component for the score */
UPROPERTY(Category = Grid, VisibleDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
class UTextRenderComponent* ScoreText;
public:
ATP_PuzzleBlockGrid();
/** How many blocks have been clicked */
int32 Score;
/** Number of blocks along each side of grid */
UPROPERTY(Category=Grid, EditAnywhere, BlueprintReadOnly)
int32 Size;
/** Spacing of blocks */
UPROPERTY(Category=Grid, EditAnywhere, BlueprintReadOnly)
float BlockSpacing;
protected:
// Begin AActor interface
virtual void BeginPlay() override;
// End AActor interface
public:
/** Handle the block being clicked */
void AddScore();
/** Returns DummyRoot subobject **/
FORCEINLINE class USceneComponent* GetDummyRoot() const { return DummyRoot; }
/** Returns ScoreText subobject **/
FORCEINLINE class UTextRenderComponent* GetScoreText() const { return ScoreText; }
};