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UnrealEngine/Templates/TP_VehicleAdvBP/Config/TemplateDefs.ini
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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[/Script/GameProjectGeneration.TemplateProjectDefs]
Categories=Games
LocalizedDisplayNames=(Language="en",Text="Vehicle")
LocalizedDescriptions=(Language="en",Text="This template features a sports car and an offroad vehicle with a double wishbone suspension, as well as a HUD displaying the current gear and speed. Vehicle movement can be controlled with keyboard, controller, steering wheel, or virtual joystick on a touch device. You can select a genre-specific starting point from the Variants drop-down. The C++ version includes code and content for all variants.")
LocalizedDisplayNames=(Language="ko",Text="비히클")
LocalizedDescriptions=(Language="ko",Text="이 템플릿에는 스포츠카와 더블 위시본 서스펜션이 장착된 오프로드 차량, 그리고 현재 기어와 속도를 표시하는 HUD가 있습니다. 차량의 움직임은 키보드, 컨트롤러, 스티어링 휠 또는 터치 디바이스의 가상 조이스틱으로 제어할 수 있습니다. 배리언트 드롭다운에서 장르에 맞게 시작할 옵션을 선택할 수 있습니다. C++ 버전에는 모든 배리언트에 대한 코드와 콘텐츠가 포함되어 있습니다.")
LocalizedDisplayNames=(Language="ja",Text="ビークル")
LocalizedDescriptions=(Language="ja",Text="このテンプレートには、スポーツ カーとダブル ウィッシュボーン サスペンションを備えたオフロード車、そして現在のギアと速度を表示する HUD が含まれています。車の動きは、キーボード、コントローラー、ステアリング ホイール、またはタッチ デバイスのバーチャル ジョイスティックで操作できます。[バリアント] ドロップダウンからジャンル固有の開始点を選択できます。C++ バージョンには、すべてのバリアントのコードとコンテンツが含まれています")
LocalizedDisplayNames=(Language="zh-Hans",Text="载具模板")
LocalizedDescriptions=(Language="zh-Hans",Text="此模板展示了一辆跑车和一辆配备双叉臂悬架的越野车同时还有一块抬头显示器可显示当前挡位和速度。载具的移动可以通过键盘、手柄、方向盘或触控设备上的虚拟摇杆来控你。你可以从“变体Variants”下拉菜单中选择特定游戏类型的起始点。C++ 版本包含了所有变体的代码和内容。")
; This project uses a thumbnail as the project icon
bThumbnailAsIcon=true
ClassTypes=GameMode, WheeledVehicle, HUD, SpringArmComponent, CameraComponent, PhysicalMaterial
AssetTypes=Static Mesh, Landscape, Material, Instance, Physical Material, Texture, Skeletal Mesh, Skeleton, Physics Asset, Animation Blueprint, Data Asset, Vehicle Wheel
FoldersToIgnore=Binaries
FoldersToIgnore=Build
FoldersToIgnore=Intermediate
FoldersToIgnore=Saved
FoldersToIgnore=Media
FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="Config/config.ini"
FilesToIgnore="Manifest.json"
FilesToIgnore="contents.txt"
FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
SharedContentPacks=(MountName="Vehicles",DetailLevels=("Standard"))
SharedContentPacks=(MountName="Input",DetailLevels=("High"))
EditDetailLevelPreference="High"
; Variant packs
; NOTE: make sure these are commented out for release!
;SharedContentPacks=(MountName="Variant_Offroad",DetailLevels=("Standard"))
;SharedContentPacks=(MountName="Variant_Timetrial",DetailLevels=("Standard"))
Variants=(Name="Timetrial",LocalizedDisplayNames=((Language="en",Text="Time Trial"),(Language="ja",Text="タイム トライアル"),(Language="ko",Text="타임 트라이얼"),(Language="zh-Hans",Text="计时赛模板")),LocalizedDescriptions=((Language="en",Text="A timed lap with UI and track markers."),(Language="ja",Text="UI とトラック マーカーを備えたタイムラップ"),(Language="ko",Text="UI와 트랙 마커가 있는 시간 제한 랩입니다."),(Language="zh-Hans",Text="带有用户界面和赛道标记的计时圈赛。")),SharedContentPacks=((DetailLevels=(Standard),MountName="Variant_Timetrial")))
Variants=(Name="Offroad",LocalizedDisplayNames=((Language="en",Text="Offroad"),(Language="ja",Text="オフロード"),(Language="ko",Text="오프로드"),(Language="zh-Hans",Text="越野车模板")),LocalizedDescriptions=((Language="en",Text="An open world map with an advanced offroad vehicle."),(Language="ja",Text="高度なオフロード車を備えたオープン ワールド マップ"),(Language="ko",Text="고급 오프로드 차량이 있는 오픈 월드 맵입니다."),(Language="zh-Hans",Text="一张开放世界地图和一辆先进的越野车。")),SharedContentPacks=((DetailLevels=(Standard),MountName="Variant_Offroad")))
Variants=(Name="All",LocalizedDisplayNames=((Language="en",Text="All"),(Language="ja",Text="All (全員)"),(Language="ko",Text="모두"),(Language="zh-Hans",Text="全部")),LocalizedDescriptions=((Language="en",Text="Includes all Vehicle variants."),(Language="ja",Text="すべてのビークル バリアントを含みます"),(Language="ko",Text="모든 비히클 베리언트를 포함합니다."),(Language="zh-Hans",Text="包含全部载具模板变体。")),SharedContentPacks=((DetailLevels=(Standard),MountName="Variant_Offroad"),(DetailLevels=(Standard),MountName="Variant_Timetrial")))