Files
UnrealEngine/Engine/Config/Android/BaseAndroidEngine.ini
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
1.1 KiB
INI

[OnlineSubsystem]
DefaultPlatformService=GooglePlay
NativePlatformService=GooglePlay
LocalPlatformName=AND
[OnlineSubsystemGooglePlay.Store]
bSupportsInAppPurchasing=true
[Audio]
AudioCaptureModuleName=AudioCaptureAndroid
;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules
;[BackgroundHttp]
;PlatformModularFeatureName=AndroidFetchBackgroundDownload
[BuildPatchTool]
VerificationThreadCount=3
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/Engine.RendererSettings]
r.DistanceFields=1
r.TemporalAA.Mobile.UseCompute=0
; Disables parallel GDME by default due to not enough threads
r.Visibility.DynamicMeshElements.Parallel=0
; Volumetric Clouds are not supported by mobile renderer, skip materials/global shaders compilation.
r.VolumetricCloud.Support=0
r.OIT.SortedTriangles=0
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
; Default to latest astc version - projects can manually specify this to retain older versions to prevent
; patches.
ASTCVersion=501
[MemoryMappedFiles]
Enable=true
Alignment=16