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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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560 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMModel/RigVMSchema.h"
#include "ControlRigSchema.generated.h"
#define UE_API CONTROLRIGDEVELOPER_API
UCLASS(MinimalAPI, BlueprintType)
class UControlRigSchema : public URigVMSchema
{
GENERATED_UCLASS_BODY()
public:
UE_API virtual bool ShouldUnfoldStruct(URigVMController* InController, const UStruct* InStruct) const override;
UE_API virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override;
};
#undef UE_API