Files
UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerLib/Private/raf/RegionAffiliationBinaryStreamReaderImpl.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
553 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "raf/ReaderImpl.h"
#include "raf/RegionAffiliationBinaryStreamReader.h"
#include "raf/TypeDefs.h"
namespace raf {
class RegionAffiliationBinaryStreamReaderImpl : public ReaderImpl<RegionAffiliationBinaryStreamReader> {
public:
RegionAffiliationBinaryStreamReaderImpl(BoundedIOStream* stream_, MemoryResource* memRes_);
void read() override;
private:
static sc::StatusProvider status;
BoundedIOStream* stream;
};
} // namespace raf