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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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762 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IAudioInsightsEditorModule.h"
#include "AudioInsightsEditorModule.h"
#include "Modules/ModuleManager.h"
IAudioInsightsTraceModule& IAudioInsightsEditorModule::GetTraceModule()
{
IAudioInsightsEditorModule& AudioInsightsModule = static_cast<IAudioInsightsEditorModule&>(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked());
return AudioInsightsModule.GetTraceModule();
}
bool IAudioInsightsEditorModule::IsModuleLoaded()
{
return UE::Audio::Insights::FAudioInsightsEditorModule::IsModuleLoaded();
}
IAudioInsightsEditorModule& IAudioInsightsEditorModule::GetChecked()
{
return static_cast<IAudioInsightsEditorModule&>(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked());
}