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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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827 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LidarPointCloudSettings.h"
#include "Math/UnrealMathUtility.h"
ULidarPointCloudSettings::ULidarPointCloudSettings()
: DuplicateHandling(ELidarPointCloudDuplicateHandling::SelectBrighter)
, MaxDistanceForDuplicate(KINDA_SMALL_NUMBER)
, MaxBucketSize(200)
, NodeGridResolution(96)
, MultithreadingInsertionBatchSize(500000)
, bUseAsyncImport(true)
, bPrioritizeActiveViewport(true)
, CachedNodeLifetime(5.0f)
, bReleaseAssetAfterSaving(true)
, bReleaseAssetAfterCooking(true)
, bUseRenderDataSmoothing(true)
, RenderDataSmoothingMaxFrametime(0.01f)
, bUseFastRendering(true)
, MeshingBatchSize(128)
, bAutoCenterOnImport(true)
, bAutoCalculateNormalsOnImport(false)
, bAutoBuildCollisionOnImport(false)
, ImportScale(100)
, ExportScale(0.01f)
{
}