28 lines
827 B
C++
28 lines
827 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LidarPointCloudSettings.h"
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#include "Math/UnrealMathUtility.h"
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ULidarPointCloudSettings::ULidarPointCloudSettings()
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: DuplicateHandling(ELidarPointCloudDuplicateHandling::SelectBrighter)
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, MaxDistanceForDuplicate(KINDA_SMALL_NUMBER)
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, MaxBucketSize(200)
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, NodeGridResolution(96)
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, MultithreadingInsertionBatchSize(500000)
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, bUseAsyncImport(true)
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, bPrioritizeActiveViewport(true)
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, CachedNodeLifetime(5.0f)
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, bReleaseAssetAfterSaving(true)
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, bReleaseAssetAfterCooking(true)
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, bUseRenderDataSmoothing(true)
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, RenderDataSmoothingMaxFrametime(0.01f)
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, bUseFastRendering(true)
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, MeshingBatchSize(128)
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, bAutoCenterOnImport(true)
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, bAutoCalculateNormalsOnImport(false)
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, bAutoBuildCollisionOnImport(false)
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, ImportScale(100)
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, ExportScale(0.01f)
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{
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}
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