Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

62 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class DynamicWindEditor : ModuleRules
{
public DynamicWindEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(GetModuleDirectory("Renderer"), "Private"),
Path.Combine(PluginDirectory, "Shaders")
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"Core",
"CoreUObject",
"EditorFramework",
"EditorStyle",
"Engine",
"PropertyEditor",
"RHI",
"Slate",
"Slate",
"SlateCore",
"TargetPlatform",
"UnrealEd",
"SourceControl",
"MeshDescription",
"ImageCore",
"StaticMeshDescription",
"SkeletalMeshDescription",
"Json",
"JsonUtilities"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"EditorSubsystem",
"DynamicWind",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
}
);
}
}
}