30 lines
716 B
C++
30 lines
716 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DynamicWindImportData.h"
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#include "DynamicWindBlueprintLibrary.generated.h"
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class USkeletalMesh;
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class UStaticMesh;
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class UTexture2D;
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UCLASS()
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class UDynamicWindBlueprintLibrary : public UObject
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{
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GENERATED_BODY()
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UFUNCTION(BlueprintCallable, Category="DynamicWind")
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static bool ConvertPivotPainterTreeToSkeletalMesh(
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const UStaticMesh* TreeStaticMesh,
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UTexture2D* TreePivotPosTexture,
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int32 TreePivotUVIndex,
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USkeletalMesh* TargetSkeletalMesh,
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USkeleton* TargetSkeleton
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);
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UFUNCTION(BlueprintCallable, Category="DynamicWind")
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static bool ImportDynamicWindSkeletalDataFromFile(USkeletalMesh* TargetSkeletalMesh);
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};
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