Files
UnrealEngine/Engine/Plugins/Experimental/DynamicWind/Source/DynamicWindEditor/Private/DynamicWindBlueprintLibrary.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
716 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DynamicWindImportData.h"
#include "DynamicWindBlueprintLibrary.generated.h"
class USkeletalMesh;
class UStaticMesh;
class UTexture2D;
UCLASS()
class UDynamicWindBlueprintLibrary : public UObject
{
GENERATED_BODY()
UFUNCTION(BlueprintCallable, Category="DynamicWind")
static bool ConvertPivotPainterTreeToSkeletalMesh(
const UStaticMesh* TreeStaticMesh,
UTexture2D* TreePivotPosTexture,
int32 TreePivotUVIndex,
USkeletalMesh* TargetSkeletalMesh,
USkeleton* TargetSkeleton
);
UFUNCTION(BlueprintCallable, Category="DynamicWind")
static bool ImportDynamicWindSkeletalDataFromFile(USkeletalMesh* TargetSkeletalMesh);
};