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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

50 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetasoundExperimentalEngineRuntime : ModuleRules
{
public MetasoundExperimentalEngineRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MetasoundGraphCore",
"MetasoundFrontend",
"AudioExperimentalRuntime",
"MetasoundExperimentalRuntime"
}
);
// When the Editor builds all plugins, it will build with engine. In that case add a dependency on CoreUObject.
// If we don't do this we will get linker errors for the Engine expecting to find stuff defined here.
if (Target.bCompileAgainstEngine)
{
PublicDependencyModuleNames.Add("CoreUObject");
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"MetasoundGraphCore",
"MetasoundFrontend",
"MetasoundEngine",
"MetasoundStandardNodes",
"SignalProcessing"
}
);
PrivateDefinitions.AddRange(
new string[]
{
"METASOUND_PLUGIN=MetasoundExperimental",
"METASOUND_MODULE=MetasoundExperimentalEngineRuntime"
}
);
}
}