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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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395 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ComponentVisualizer.h"
#define UE_API PHYSICSCONTROLEDITOR_API
class FPhysicsControlComponentVisualizer : public FComponentVisualizer
{
private:
UE_API virtual void DrawVisualization(
const UActorComponent* Component,
const FSceneView* View,
FPrimitiveDrawInterface* PDI) override;
};
#undef UE_API