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UnrealEngine/Engine/Plugins/Experimental/ProceduralVegetationEditor/ProceduralVegetationEditor.uplugin
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Procedural Vegetation Editor",
"Description": "Node Graph based Editor that allows users to create Nanite Foliage ready vegetation directly in the engine. Users can load Procedural Vegetation Presets that contain prebuilt data for a species, and customize/create variations using the node graph.",
"Category": "Other",
"CreatedBy": "",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": false,
"IsExperimentalVersion": true,
"Installed": false,
"EnabledByDefault": false,
"Modules": [
{
"Name": "ProceduralVegetation",
"Type": "Runtime",
"LoadingPhase": "Default",
"PlatformAllowList": [
"Win64",
"Linux",
"Mac"
]
},
{
"Name": "ProceduralVegetationEditor",
"Type": "Editor",
"LoadingPhase": "Default",
"PlatformAllowList": [
"Win64",
"Linux",
"Mac"
]
}
],
"Plugins": [
{
"Name": "Dataflow",
"Enabled": true
},
{
"Name": "GeometryScripting",
"Enabled": true
},
{
"Name": "PCG",
"Enabled": true
},
{
"Name": "DynamicWind",
"Enabled": true
}
]
}