Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraBakerFunctionLibrary.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
744 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "NiagaraRendererReadback.h"
#include "NiagaraBakerFunctionLibrary.generated.h"
class UNiagaraComponent;
class UStaticMesh;
UCLASS(MinimalAPI)
class UNiagaraBakerFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Niagara Baker", meta = (Keywords = "Niagara Baker", WorldContext = "WorldContextObject", UnsafeDuringActorConstruction = "true"))
static void CaptureNiagaraToStaticMesh(UNiagaraComponent* ComponentToCapture, UStaticMesh* StaticMeshOutput, FNiagaraRendererReadbackParameters ReadbackParameters = FNiagaraRendererReadbackParameters());
};