33 lines
989 B
C++
33 lines
989 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "NiagaraCommon.h"
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#include "NiagaraEditorCommon.h"
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#include "NiagaraNodeDataSetBase.h"
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#include "NiagaraNodeReadDataSet.generated.h"
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UCLASS(MinimalAPI)
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class UNiagaraNodeReadDataSet : public UNiagaraNodeDataSetBase
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{
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GENERATED_UCLASS_BODY()
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public:
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//~ Begin EdGraphNode Interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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//~ End EdGraphNode Interface
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//~Begin UNiagaraGraph Interface
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virtual bool CanAddToGraph(UNiagaraGraph* TargetGraph, FString& OutErrorMsg) const override;
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//~End UNiagaraGraph Interface
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virtual void Compile(FTranslator* Translator, TArray<int32>& Outputs) const override;
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virtual void BuildParameterMapHistory(FNiagaraParameterMapHistoryBuilder& OutHistory, bool bRecursive = true, bool bFilterForCompilation = true) const override;
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};
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