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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NiagaraSVTShaders.h"
void FNiagaraCopySVTToDenseBufferCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment);
}
IMPLEMENT_GLOBAL_SHADER(FNiagaraCopySVTToDenseBufferCS, "/Plugin/FX/Niagara/Private/NiagaraSVTToDenseBuffer.usf", "PerformCopyCS", SF_Compute);
void FNiagaraBlendSVTsToDenseBufferCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment);
}
bool FNiagaraBlendSVTsToDenseBufferCS::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
{
return EnumHasAllFlags(Parameters.Flags, EShaderPermutationFlags::HasEditorOnlyData);
}
IMPLEMENT_GLOBAL_SHADER(FNiagaraBlendSVTsToDenseBufferCS, "/Plugin/FX/Niagara/Private/NiagaraBlendSVTsToDenseBuffer.usf", "PerformBlendCS", SF_Compute);