23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NiagaraSVTShaders.h"
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void FNiagaraCopySVTToDenseBufferCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment)
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{
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FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment);
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}
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IMPLEMENT_GLOBAL_SHADER(FNiagaraCopySVTToDenseBufferCS, "/Plugin/FX/Niagara/Private/NiagaraSVTToDenseBuffer.usf", "PerformCopyCS", SF_Compute);
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void FNiagaraBlendSVTsToDenseBufferCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment)
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{
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FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment);
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}
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bool FNiagaraBlendSVTsToDenseBufferCS::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
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{
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return EnumHasAllFlags(Parameters.Flags, EShaderPermutationFlags::HasEditorOnlyData);
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}
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IMPLEMENT_GLOBAL_SHADER(FNiagaraBlendSVTsToDenseBufferCS, "/Plugin/FX/Niagara/Private/NiagaraBlendSVTsToDenseBuffer.usf", "PerformBlendCS", SF_Compute);
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