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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
671 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class NiagaraNaniteShader : ModuleRules
{
public NiagaraNaniteShader(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"Renderer",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"VectorVM",
"RHI",
"Projects",
"NiagaraCore",
}
);
}
}