58 lines
920 B
C#
58 lines
920 B
C#
// Copyright (C) Space Raccoon Game Studio. All rights reserved. Contacts: <business@space-raccoon.com>
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using UnrealBuildTool;
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public class Freezer : ModuleRules
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{
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public Freezer(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Projects",
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"InputCore",
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"UnrealEd",
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"ToolMenus",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"ApplicationCore",
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"EditorStyle",
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"InputCore",
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"SceneOutliner",
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"DeveloperSettings"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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