Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

56 lines
1.3 KiB
C#
Executable File

// Copyright Team LZF, 2025. All Rights Reserved.
using UnrealBuildTool;
public class GASDebugger : ModuleRules
{
public GASDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Projects",
"GameplayAbilities", // UAbilitySystemComponent, UGameplayAbility, FActiveGameplayEffect
"GameplayTags", // FGameplayTagContainer, FGameplayTagEvent
"GameplayTasks" // Tasks used by GAS
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}